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Masters Of Puzzle – Christmas Edition: Gi’me That Present Already [April-2022] ⭢

Additional Information

Name Masters of Puzzle – Christmas Edition: Gi’me That Present Already
Publisher Administrator
Format File
Rating 4.93 / 5 ( 3331 votes )
Update (11 days ago)

 

 

Gameplay Overview:
The Neptunia series is a series of visual novels developed and published by Idea Factory, a company that also developed the Megami Tensei series, and is known for the Hyperdimension Neptunia series. Released in Japan in 2007, the game chronicles the story of three female goddesses who fought for the last Dimension Witch’s power over Gamindustri. In the end, Gamindustri collapsed and was transferred to another dimension. Upon being released, the game received a sequel, Hyperdimension Neptunia: Producing Perfection, in 2009. It became the first game in the series to get a full animated series titled Hyperdimension Neptunia Re;Birth1 and an anime television series titled Hyperdimension Neptunia Victory. The Neptunia series has been ported to a number of platforms including PlayStation Portable, Wii, PlayStation Vita and Nintendo 3DS.
Gameplay Type:
RPG/Visual Novel
Role-Playing Type: The player assumes control of four of the five goddesses and makes decisions that alter the story in real time.
Viewing Modes: The game uses a branching plot with multiple ways to solve the game. The player can view the story from various angles to ensure there is always a way to beat the game.
System Requirements:
OS: Windows® XP or higher
Processor: 2.0 GHz
Memory: 2 GB RAM
Hard Drive: 400 MB available space
Sound: DirectX 9.0c compatible sound card with a 32-bit hardware buffer and maximum stereo support
Networking: Broadband Internet connection
Recommended
System Requirements:
OS: Windows® 7 or higher
Processor: Intel® Core™ 2 Duo or AMD Phenom™ II X4
Memory: 4 GB RAM
Hard Drive: 400 MB available space
Sound: DirectX 9.0c compatible sound card with a 32-bit hardware buffer and maximum stereo support
Networking: Broadband Internet connection
The Dengeki Gloves (45 JPY)
The Dengeki Gloves are worn by each party member, giving all four of them a buff to stats in battle.
Stats:
Attack: +2
Defense: +2
Materials: +2
The Dengeki Bracelet (55 JPY)
The Dengeki Bracelet is worn by the player, giving the player a buff to stats in battle.
Stats:
Attack: +3
Defense: +3
Materials: +3
The Dengeki Armlet (45 JPY)

 

Features Key:

  • Challenge your friends to see who can get more present and open it first.
  • Temporarily slothful letter 3+1 at the same time, 1, 2, 3 you can get more present earlier!
  • Simple, always the same and annoying, but cute.
  •  

    You can play this game on other platforms in similar categories. Can you help Mrs. Bunny, put the Christmas ornament on top of the Christmas tree, and open all the presents in the game?

    Game is about being the Master of Puzzle. Master of Puzzle has three phases, you can continue unlimited. In the first phase, the target is to get more presents. And the second phase, the target is to open all presents. In the third phase, the target is to get a certain score in a restricted time. So how to pull off? In this game, one click goes to more presents. So you can pull off with more presents in one click. Besides, in this game, you need to pull off playing at the same time, and then at the same time, you need to pull off more presents to get to the next phase. Lets go to the game.

    The Basic Rules of the Christmas is cute.

    There is only one player. And player can pull off to the next phase only when three conditions are satisfied :

    1. This is a colored game, and you can tap the Christmas ornament which is the target.
    2. Each time is marked by a number. After you send three numbers under three conditions, you will get an award.
    3. There are a certain number of awards to be given out. So you need to pull off to the next phase to collect some awards.

    Tips:

    1. The target of this game is to get more presents. This game is not the specific limitation of Christmas present.

    There are three phases. You can see pictures, tap the Christmas ornament. After you send three numbers, you will get an award.

     

    Masters Of Puzzle – Christmas Edition: Gi’me That Present Already

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    Nintendo Australia has released a video showing the console in action. The video is available below:

    Many of the NES Mini’s features are coming to the mini Super NES Classic Edition, and the mini NES Classic Edition is now available
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    Masters Of Puzzle – Christmas Edition: Gi’me That Present Already Free

    So I was working on this one last night. Once again, I ran into an issue that I couldn’t figure out myself. It was pretty vexing, and after some time I still couldn’t figure it out.

    Even so, I was able to at least fix the bulk of the problem. The largest portion of the bug was with enemies transitioning between idle, walk, and attack states. While they all move to their new position, they also were hit by the offset. I eventually tracked this down to one of the base instances I create for enemies. Basically, it was being overridden by one of my base instances.

    I fixed it by setting it up with a new base class. Instead of one monster, I instead set it up to deal with multiples. This allows for several things, but foremost of all, it gets rid of the issue entirely! No more overlap problems in the enemy.

    Now I did a little bit more tidying up of the combat overall, and I fixed a few issues that I ran into. This wasn’t all that impressive, but it’ll do.

    Decided to take a break from programming as I haven’t been doing much lately, but my desire to get some things done I haven’t gotten around to are finally pushing me to work on this project again. I’ll be taking a break from programming for a couple of weeks so I can focus on this project, and I expect things to pick up next week.

    Tried something new.I figured, what the hell, why not? I had some experience with it, and I was intrigued to see what I could do with it.

    Enemies will be able to shoot projectiles that enemies fire. Think of it as the implementation of attack drones, but with much higher velocity and accuracy. At this point, I didn’t need to do anything more than just slap on a UI for the enemy firing. I just made it so enemies could shoot at the player, and it wasn’t very involved.

    It’s not entirely ready for primetime yet, but I thought I’d get something up and running just to see how it looks. I’ll probably put a bunch of work into it, and get it ready for release.

    Lots of polish to do.I have spent the last couple of days on doing an overall overhaul of the gameplay of the project. I figured that since I had an idea for what I wanted, I might as well put it in.

    Now I

     

    What’s new in Masters Of Puzzle – Christmas Edition: Gi’me That Present Already:

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