Here Is The Current Shards Online Dev Roadmap
Shards Online’s Kickstarter may be over, however Citadel Studios seems to be much more decided to finish constructing its player-pushed MMORPG sandbox. The agency has posted a new growth roadmap on the game’s official website, and Citadel co-founder Derek Brinkmann explains how the crew is tightening its dev plan “to get to an alpha state as soon as doable.”
Nvidia offers a profiling device named nvprof which allows to measure metrics comparable to occupancy and thread divergence in a warp.
C:\Users\fab>nvprof –metrics achieved_occupancy,department_efficiency card_cuda > NUL Department Effectivity 99.90% Common Achieved Occupancy 0.123891
“Branch Effectivity” measures how a lot threads in a warp diverge. The figure for our raytracer is good. I used to be expecting it to carry out badly since rays bounce all over the place but it seems spacial locality helped thread to be coherent.
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