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Some things are good how they’re, others are imbalanced, while others are underpowered. It’s always a battle to seek out the right median between all courses for relative balance. I think Blizzard up to now is taking the right method with things like the Juggernaut nerf. Instead of eradicating the flexibility or changing it utterly, simply tone it down a notch and see where that places them. I personally want to see Blizzard make the sport 100% PvP primarily based. Spend all their assets balancing around PvP and the area. It is far easier to alter a PvE encounter/boss then it’s to tweak a class. Once you have established a fair playing area for PvP, you can then tweak bosses accordingly by adding/eradicating HP, Adds, and many others. I never understood their logic in having a PvE game, and balancing the PvP round it. PvE is much more static and easier to change with constant values.